Silent Hill: Origins and Silent Hill: Shattehed Memories will be horrified by PS Vita

Series Silent Hill she has always been famous for her confusing plots, full of mysticism and secrets. All parts, although they are independent works, there is a subtle connection between them at the level of references and allusions. As they are compared in the head, like a puzzle, an idea of ​​the essence of the city shrouded in fog and its dark side is formed.

If you have a PS vita and you have never been to Silent Hill, then you are doubly lucky: soon you will have the opportunity to get acquainted with Silent Hill: Origins, prequel of the original game, and Silent Hill: Shattered Memories, her ideological rethinking. Konami did not specify by what time to the owners of the portable console Sony should be stocked with diapers and validol, but promised to publish the dates of the release of two projects in the very near future. They will spread exclusively in digital form through the PlayStation Network service.

So, let’s start in order. Original mobile https://spinlycasino.co.uk/ Silent Hill: Origins Behind the authorship Climax Studios Initially reached the PlayStation Portable at the end of 2007, but a few months later was ported to the PlayStation 2. The plot originates seven years before the events described in the very first Silent Hill. Truviser Trevis Grady understands that he does not fit in the deadlines, and in order to avoid squabbles with the customer, he decides to cut the path to the destination through Sileynt Hill. But then suddenly, from nowhere, a girl appears in the light of the headlight of his car. Grady presses on the brake pedal – he manages to avoid a collision.

Actually, this very girl will subsequently become the cause of a constant headache for the protagonist. Barely seeing Grady, she gives a dera. A trucker, unable to overcome curiosity, rushes after her. After some time, a wardened stranger runs into the building covered by a flame. Trevis manages to pull her out of a gigantic brazier and he loses consciousness. After awakening, the hero’s head shoves from inexplicable questions, but instead of dumping from the city by good on health, he goes in search of his fellow traveler.

Gameplay Silent Hill: Origins Similar to the previous parts of the series: the hero is digging in his past, explores the city, and is also looking for all kinds of keys and tips to solve puzzles. In a battle with monsters, you can use both cold and firearms, but in extreme cases, you can also use improvised means like any household utensils. On the dark side of Silent Hill, which exists outside of time, Grady can only get with the help of mirrors. And this is not by chance – behind the supervisor is a key metaphor of the narrative Silent Hill: Origins.

The second Silent Hill, Preparing to visit PS vita, – Shattehed Memories – It was also created by forces Climax Studios; She came out in 2010 on WII, PlayStation 2 and PSP. Some call it a remake of the first part, but this is a great misconception. These projects have a common link about how the writer Harry Mason goes to the foggy town in search of his missing daughter Cheryl, but otherwise – from the plot to gameplay – these are different games. The hero does not know how to fight – he has only a flashlight and a cell phone with him. A huge role is assigned to the decisions of the player that affect the environment, the appearance of the monsters and the ending. Silent Hill here also exists at the junction of two dimensions, but in Mason’s “Behind the Government” there is no fire scattered across the gesture and walls, oozing blood. Instead – snow, icy streets and fierce frost.

Paralives Life Simulator will be in early access on December 8

Alex Mass (Alex Massé) and his team decided on the date of launching the simulator of life Paralives – the game will begin its path in early access on December 8. The news is accompanied by a fresh trailer with a demonstration of the town and its inhabitants – they are called "pair".

The main goal of the developers for the Early Access period is to provide “first pleasant impressions” and collect reviews that will help the studio move in the right direction. During early access and after its completion Paralives will receive only free additions and updates.

This decision is due to the fact that we, being fans of the genre, are sure that players deserve to get a full game when buying it. And since we are a small indie team, sales of the basic game should be enough to maintain the development of new features and content for Paralives.

Alex Mass

A list of functions that will be available with the beginning of early access (first and third columns) and those that will add after (second and fourth columns).

The developers listed the content that will https://saopaolojogocasino.co.uk/ be in Paralives at the start of early access, as well as the functions planned for later. Here are a number of examples:

Already ready: a town with an open world, a cycle of shifts of day and night, character traits, skills, needs, social interactions, the development of relations, a system of cooking, growing up and death, accounts, autonomy of characters, modding tools and more.

Will appear once after the start of early access: family tree, cats, dogs and horses, cars and bicycles, boats, the ability to swim, fishing and gardening, tools for creating and editing towns, more character traits and so on.

Already ready: the color wheel for everything, flexible tools for the construction of walls (for example, rounded), the ability to build several floors, scaling objects, fences and more.

Will appear once after the start of early access: advanced tools for roofs and stairs, the ability to place windows and doors on curved walls, pools and more.

Already ready: the color wheel for everything, the slider of growth, body and face, tattoos, multi -layer and combination of “tops” like T -shirts and jackets, asymmetry (eye color, different socks, etc. D.), a system of genetics.

Will appear once after the start of early access: creation and management of several outfits, creating pets, editing genetics, more clothes, hairstyles and accessories.

Paralives will go to early access Steam without Russian translation. First they will ask for $ 40 for the game, but after the release of version 1.0 price tag will increase.

The similarities and differences of The Legend of Zelda: Breath of the Wild on Wii U and Nintendo Switch

• both versions start on one day – March 3;
• both versions operate at a frequency of 30 frames per second;
• both versions offer the same content;
• On TV, the version for Nintendo Switch operates in a resolution of 900p, and for WII U – 720p;
• In the version for Nintendo Switch, the sound quality in steps, grass, water and other elements of the environment is higher. Thanks to this, the perception of the open space in the game improves;
• Physical copy Breath of the Wild For WII U will require three gigabytes in the memory of the system or on an external drive;
• some icons differ (like designations of buttons);
• “Collector” Special Edition and Master Edition are not available on WII U.

By the way, fans have already https://vegasstripcasino.co.uk/ begun to explore the world Breath of the Wild. The collection publication of the game includes a map that Nintendo showed on one of the broadcasts. On the reverse side of the card are runes in the language of Shika (Sheikah) – races in the series The Legend of Zelda.

Fans deciphered letters and found out that a piece of background is told there Breath of the Wild. Shika – technologically advanced people. When the great evil attacked Khairul, Shika tried to defeat him with the help of four divine animals and mechanical troops. The threat was imprisoned in the castle of Khairul, but the king was so frightened by the army of the chic that he expelled the people from his lands.

Silent Hunter 4: Wolves of the Pacific – U-Boat Missions: Review

Romanian unit Ubisoft is distinguished by an enviable love for the theme of the Second World War – two popular WW2 brands are assigned to the Bucharest studio: a cross-platform arcade-aviation shooting gallery Blazing Angels and hardcore submarine simulator Silent Hunter. The first attracts a large army of lovers of scripted fun in the spirit of Call of Duty, while the second is aimed exclusively at old-school gamers with incredible perseverance and patience. But, despite the fundamental differences, both series are popular enough for further sequel production. And if “Angels of Death” (Russian-language greetings from “Akella") have already managed to acquire a full-fledged sequel, then the fans "Silent Hunter"For now we have to settle for a small addon.

Silent Hunter IV: Wolves of the Pacific – U-Boat Missions ("Silent Hunter IV: Wolves of the Pacific – German Campaign", through the efforts of "Beeches") is a classic example of a good addition. Two new campaigns, several interesting innovations and an expanded range of submarine cruisers – this will not be enough for the fifth part, but just right for the expansion.

U-Boat Missions lives up to https://lotterygamescasino.co.uk/ its name. The developers went to the public meeting and added a couple of German single-player offshoots to the game. The remaining parties to the conflict were left behind. The events of the addon take place in the waters of the Indian Ocean, in the period from 1943 to 1944. We, in the role of commander of a new submarine, take up military duty with the aim of striking American convoys off the coast of Australia and Singapore.

In addition to the rank and file, so-called “historical figures” now live on board the submarine. In fact, these crew members are not virtual prototypes of famous fascist submariners, representing more “pumped up” specialists – some increase the speed of movement, others are professionally engaged in repair work or expand the radius of detection of enemies on the radar.

The second significant new feature of U-Boat Missions was the ability to call for reinforcements directly on the battlefield. Having given a signal for help to the base, you can seriously count on the arrival of a small squadron of bombers and military cruisers. However, you have to rely on a “support group” only near your home port – the allies refuse to send troops to distant patrol areas.

In graphical terms, the expansion remained marking time – in other words, it retained a nice picture and colossal system requirements – just as the colorful army of glitches and terrible brakes has not gone away. Although, it would seem, the authors should have worked on optimization first.

Silent Hunter 4: Wolves of the Pacific – U-Boat Missions is an excellent opportunity to continue your acquaintance with perhaps the best underwater combat simulator to date. For beginners, it’s better to mark your familiarity with the series by purchasing the original – the tutorial is clearer and there are more opportunities.

Pros: challenging and interesting gameplay; excellent graphics.
Cons: a large number of bugs; high demands on computer resources.

Potion Craft alchemist simulator took first place in Steam sales chart

Another success story of a domestic indie studio: yesterday St. Petersburg team NicePlay Games Together with the publishing house TinyBuild launched the alchemist simulator in early access Potion Craft. And almost immediately after this, the game took first place in the global chart Steam sales chart.

Potion Craft It is distinguished by an https://mobile-wins-casino.uk/ unusual stylization for medieval books and offers to cook the potions with your own hands: say, throw the ingredients into the mortar, drown them into the gruel with mouse movements, fan the fire under the boiler, interfere with the drug, and so on.

The result depends on the conditional map on which your potion moves during cooking: what effects it will capture depends on the composition and techniques of manufacture – say, different components set different trajectory of movement. Cooked potions must be sold to the sufferers who come to your shop. They also allow you to find out about human problems and bargain. To whom you have sold which goods can have long -term consequences.

As it develops in early access, they promise to add a machine for alchemy, more unique maps and ingredients, additional effects for potions, generation of queues from visitors based on your reputation, as well as improvements for a kindergarten where you grow plants for clums. The deadlines for the end of early access are not scheduled – the developers only write the classic "when we are satisfied with the game".

The first user reviews about Potion Craft very positive – 96 % at the time of writing news. The game has already started on Steam (360 324 rubles until September 28) and soon should appear on GOG.Com. Translated into Russian – included.