New level walking simulator – Death Stranding briefing and almost an hour of gameplay

Hideo Kojima (Hideo kojima) showed almost an hour of gameplay Death Stranding. Before the premiere of this hefty video Kojima Productions published a seven -minute briefing that was played on Gamescom 2019. It was drained earlier, and now the video is available in native quality.

If you have already believed in Death Stranding, Kojima asks you not to watch a gameplay demon. Like, it is best to know the game yourself. The long video is intended for those who still do not understand what to do in Death Stranding.

And if you still want to look at the gameplay, Kojima It suggests first to familiarize yourself with the briefing below, where they explain the task of the protagonist.

There was a disaster, and people were disconnected. A woman in Red – Amelie, daughter of Bridget, who died the US president. Amelie led the expedition from East to the western coast of the country. She convinced the survivors who met her along the way to join the chiral network – the girl believes that she can save America and all of humanity.

Some agreed to connect, some decided to live in isolation. In the end, the separatists from the Homo Demens group attacked the expedition: they captured Amelie and went to the city of Edge-Note City on the western coast. As the heroine says, she does not sit in prison and can even communicate with her comrades. There is only one condition-not to leave the Edge-Note City. Separatists want them to lag behind them, and Amelie, apparently, is a guarantee of calm.

But Homo Demens act hard: they do not disdain the most severe methods, kill people and leave the funnels behind. Amelie needs to be saved. Here our protagonist – Sam Bridges enters into business. He must go the path of the expedition, convince those who refused to connect to the chiral network, get to the Edge Non City and free Amelie.

The following features show in a hefty gameplay video Death Stranding:

• Apparently, the weight of goods must be evenly distributed over the body.
• Cargoes can be shifted to a cart and carry it behind you. But you can remove cargo from the cart and ride it on the slopes.
• The game will constantly come across traces of other players: for example, tags, built bridges or left materials. These traces can like.
• When Sam sits on the ground, he can brush his shoulders, pull his legs or take a nap. And he can play music for a child in a flask on a gang harmonica!
• In the game there are refreshing sources. Sam bathes them and sings songs to the child.
• In a demon, the main character stumbles upon enemy avantopost. It seems that it can be cleaned according to stealth, but in the video Sam is found. He steals the car and leaves for it.
• Sam finds otherworldly creatures. To sneak past, you need to hide your breath or immobilize ghosts. In the video, the event ends with a fight with the boss, which Sam throws grenades.
• In the end, Sam gets to the point of appointment and goes to rest there. After rest, additional actions are possible: open the crane, take a shower, use the toilet standing or use the toilet sitting (seriously, the buttons are signed so!).

September 14th Kojima Productions going to show another 30 minutes of some content. Death Stranding starts on November 8 exclusively at PlayStation 4.

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Death Stranding

The best comments

And how a Snake hides from enemies in a box or lures them drawn on a box with animated heifers?
And how in Skyrim you wear 99.9 kg and you run like fucked up and you should take 2 kg more and you suddenly move like a turtle ..
There are so many such questions, but the answer to them is almost always one ..

These are game conventions

Well, yeah, in DS, what realism … Paranormal entities fly and pull people underground, there’s a ghostly child and a ghostly navel -tied to it, the people in a flask are dragging with them … This is happening in the area every day.

If you are not able to perceive games and think that this is a special opinion, then we have bad news for you – you are a near mind.

In the later stages of the game, most likely there will be a bunch of all sorts of cool lotions of simplifying lives, but at first you will have to endure a walking boring game process for the delivery of parcels. Like a fan of the Games Elite Dangerous and Euro Truck Simulator 2, I am completely delighted with what I saw.

So I seemed to express skepticism, but in fact, fatigue from all blockbusters and something more calm, with an interesting plot, good production and meditative gameplay, can be very good for me and many people who share fatigue from explosions throughout the screen. So I wait, I do not run to do pre -orders and do not show a clear obsession, as I did before the exit of MGS V, but I’m waiting.

P.S. Mgs V for me will forever remain the best game 2015 and the best emotion of that year. The Witcher 3 (and much that out of that year) did not particularly pull, 560ti on the incense was breathing in modern projects, and V started in the elbow 60 frames at high settings of 900p. I had a horseradish then for a year and this game, the joy of its release and the pleasure of the game brought a lot of positive that autumn. Thanks to Kojima for creating such a wonderful project and trying to finish it despite all the attempts by Konami to interfere with him, I hope Death Stranding will also bring a lot of positive in my negative autumn. =)

P.P.S. Tsyazk 3 – Best RPG of the last 9 years, you do not think, before that was ME2)

But after -7, the profile does not block the opportunity to write messages? P.S. I also have a minus, but this is for the most part not from my negative nature.

Oh, you probably decided to completely tear yourself away.
Firstly Game conventions. They are everywhere. They explain everything. its own universe. play simulators of realism or life or just then leave. It’s not happy here. although something to you, you think only in one dimension and is not capable of more.
Secondly The game is clearly hinting that it will be something abstract. as paintings in a museum that no one understands-everyone sees something of his own and experiences a certain emotion. You are now showing only stupidity, because they are closed in your horizons.
Third And here anime?

I liked the demonstration. Kodzhima-san led her lamp very. From some of his comments, I was breaking into OR. The girl was also funny.

The gameplay itself impressed. A lot of subtleties, details and management (which the Japanese adore so much). So, at least, in the Japanese market, the game is definitely awaiting success. As many have already noticed above – it looks a little boring and monotonously … There are many beautiful games that are not interesting to watch … but do not come off during the game. The same MGSV was like that. I can be special, but it was fun to clean the enemy blocks. (At the same time in the headlights, I got tired quite quickly) And when I was tired of doing it with handles and a tranquilizer, I began to experiment with a huge arsenal … and it became even more fun. It’s how to assemble domino tracks. If you haven’t tried it, I recommend it once. Sticking weight.

About animations – did not understand the claim. Yes, she is not like everyone else. But this does not make her bad. Personally, I like my identity and nuances. Again – the devil lies in the little things. And definitely it is not cheap or outdated. If you think so seriously … then you just do not know what exactly the high cost of animation is expressed in.

In short, this show, in principle, did what was supposed to. Showed how it will be played, without any disposal. If before that I was still swallowed by doubts about buying … for there really was a cat in a bag (it does not matter how I respect Kojimu-san … But this is a new IP, not MGS. And from him it was possible to expect anything … at least a fishing simulator.) In addition, the information background around the game is also full of fears. But now all my doubts are dispelled and I am confidently going to do a pre -order.
And you all, skeptics, I recommend not making hasty conclusions ahead of time … and first touch yourself. Although I do not deny – the game is not for everyone and the amateur. Whoever says, but Kodzhima-san is primarily for the Japanese. And these Buryats have specific tastes that not every Russian Ivan is given to understand (well, or the European).

No, the main thing is not to be a mother rebel, like a friend from above. You wrote what specifically embarrassed and did not get any shit about it, even you have a green comment. But he wrote a typical comment of a person’s person: a caps, with errors and units instead of exclamation signs. Like a shkololo writes!!11 fastened like that. Fuck up, joke the first freshness. Such comments are infuriated, and their authors, as a rule, are near people who are not able to write anything constructive. I only want to minute these, the benefit is such an opportunity. And it doesn’t matter, it will be in the direction of Kojima, Ea, Putin, Jesus or someone else.

But how to do nepig. If it is interesting to play it and it looks organically, then you can not only stuff, but you need.

They don’t have anything to anyone. The fictional world in the right to have at least completely, at least partially different from the "real" own rules. The only requirement for observing integrity is to follow the narrative of the rules of your own world. If one of the presented is different from us, the authors have the right to explain it with anything, at least "Nanomachines, Son". Problems begin when either departs from their own rules, or they score to an explanation of some kind of distinguished part. For example, if in Fast and 6 they devoted a couple of seconds to indicate that the runway at the end has a record length, then it would be easier to write off the conventionality of the setting than when it turned into a logical liga according to the results.
In the case of exorbitant goods, developers may not even voice any explanation until this is the general rule of the world.

Well, the same conventions are in Max Payne 3, for example, when we eat a bullet on a gameplay on a planetary scale, and in a KAT scene in the plot we almost die from getting into the hand. Ordinary conventions, yes plus kodzima

There is something anyway in this) thanks to the environment, this simulator will be in high. At first at least.

I agree – the Horison engine was well finalized, the picture is impressive.
I hope that the plot will not fail and the gameplay will be more dynamic on the release.