Shaun White Snowboarding: Review

We should start the article with advice to you, players, fans of extreme sports. If you, being the proud owner of all new generation consoles and PCs, intend to purchase Shaun White Snowboarding, then, please, save yourself the lion’s share of torment and choose one of the console versions (we would recommend you SWS for Nintendo Wii). Or buy a joystick. Simply because PC controls using keyboard and mouse are monstrously unbalanced. The developers know this. And the default “layout” is designed specifically for the joypad. Without him Shaun White Snowboarding turns into real torture and threatens not only a nervous breakdown, but also some terrible finger disease.

Well, what’s the game?? Not a super hit. Alas, it doesn’t even reach the level of a “strong middle peasant”. However, such a statement does not mean that literally everything is bad. Not at all. There are advantages. Take at least some semblance of a storyline, a fairly large world, a variety of tracks and equipment. But, alas, everything that concerns the gameplay directly, there are no “sun rays” visible at all. Alternatives to great SSX and not so amazing, but still very worthy Amped, unfortunately it didn’t work out. Ubisoft laid a rotten egg.

The main problem of https://bahis-comcasino.co.uk/login/ the game is the aforementioned controls. Moreover, even if you are holding a joystick in your hands, Shaun White Snowboarding does not allow you to fully immerse yourself in the world of the game and enjoy it. The hero does not respond well to commands, sometimes he simply does not react to them, which results in endless falls and incomplete stunts. But even in moments of enlightenment, when the athlete seems to be listening to you, you understand that something is wrong with him. Either it rolls along the track like a hollow rubber weightless ball, “takes” turns too sharply and makes unnecessary sudden movements, or, on the contrary, it feels like a titanium weight that nothing can move from the trajectory. Both, as you understand, are unacceptable.

Because of this, the feeling of presence is lost, there is no feeling of the board at all. You don’t roll down the mountain, you either rush or slowly descend. There is no realism. Yes, and arcade spontaneity in Shaun White Snowboarding don’t notice. The control and physical model of the hero’s behavior “kill” everything good that is in this creation.

As for the tricks, the leitmotif of the game, according to the developers, then, to their credit, they look impressive. And they don’t suffer from a lack of variety. You can “spin” and “spin” in any direction and at any height. The problem is the same – unruly control and disabled (or, conversely, too strong) earth gravity. Even such a simple thing in other similar projects, like rappelling on railings (or pipes, or felled trees – there are many options) turns into Shaun White Snowboarding into a farce. There is a high probability that at first such a complex pirouette will be completely inaccessible to you. Due to the fact that when you are on such an object, the mandatory automatic “attachment” to it does not occur; the same laws continue to apply as on a regular road. Only a jewelry skill to keep your balance can save you. And for this you need to train long and hard. There’s no point in it. Therefore, most players simply will not use them (and will not complete "quests" in which such maneuvers are strictly required). And they will be right. After all, the developers were obliged to “make it convenient for us”.

It’s a shame. To the point of heartache. Because the potential is Shaun White Snowboarding present. Take for example a big world full of various tasks. Somewhere you need to collect coins scattered in the air, somewhere you need to drive a certain section of the track against the clock. Elsewhere you will be required to never fall and score the required number of points. There are tasks where you have to go down the mountain, avoiding obstacles (for example, Christmas trees). Racing with other athletes, a kind of “drift” and much, much more. In addition, there are shops and a huge amount of equipment here. And, of course, secret prizes (which are a hell of a pain to get). But, alas, all this goodness becomes unnecessary. After all, the most important thing for a game of this genre is Shaun White Snowboarding No.

It’s doubly offensive for the reason that Shaun White, as an athlete and as a brand, it could well compete Tony Hawk and become just as popular in the virtual world. Powerful, iconic personality. But, alas, in Ubisoft for some reason they did not want (or were unable) to realize the potential. It’s obvious that they tried. But something went wrong. In the end, we have what we have. No, not an exciting extreme simulator, but just a virtual torture with a well-developed world and fun snowball fights (included in the game, by the way).

Pros: detailed world; variety of tasks; some nice graphics; snowball fight.
Cons: terrible management; lack of laws of physics.